OpenArcanum – A steampunk RPG game revival

Update posted by Libor Gabriel Max On Oct 31, 2018

Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable.

HTML5 + ES7 + Ember.js baby!

I have developed a js/json hybrid component template scheme, that is being saved/loaded over https protocol. This allows the server to generate all the UI components dynamically and tranfer it back to the game, including actions, events and listeners.

A lots of cool stuff can be done with this.

Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable.

HTML5 + ES7 + Ember.js baby!

I have developed a js/json hybrid component template scheme, that is being saved/loaded over https protocol. This allows the server to generate all the UI components dynamically and tranfer it back to the game, including actions, events and listeners.

A lots of cool stuff can be done with this.

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Update posted by Libor Gabriel Max On Oct 31, 2018

Hello everyone :)

I want to let you know, that the OpenArcanum is still being developed.

We took a pause for 6 months, to collect some finances for the development.

You can expect a new progress report this week.

Have a nice day,
Crypton

P.S. Our new website is now http://arcanum.rocks

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Update posted by Libor Gabriel Max On Feb 12, 2018

I'm currently preparing OpenArcanum for integration of physics engine. Boucing arrows and bullets anyone? :) What would you say about new physics-based quests like those in Half-Life 2?

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Guest

Backed with $15.00 On Apr 09, 2018

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Arcanum was a part of my childhood! I hope future generations can still play this wonderful game!

Stefan Kreuzwieser

Backed with $5.00 On Feb 12, 2018

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