OpenArcanum – A steampunk RPG game revival

Fundraising campaign by Libor Gabriel Max
  • US$20.00
    raised of $2,000.00 goal goal
1% Funded
2 Donors
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"Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million."

What is the OpenArcanum project? Imagine, that you have a favorite computer game that is ages old and you would like to play it again, but you have troubles running the game on newer computers.

And even if you manage to run the game, there is nothing new to the game. Now, what if you want to add something new to the game? Like new quests, weapons or spells? You must use outdated and incomplete tools that are hard to use and does not offer you creation of the things you want. Also, what if you want to play the game in coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.

So what are your options? If you're nerd enough, you would write your own game engine that would replace the old one.

And that is what OpenArcanum is - a game engine reimplementation for game Arcanum: Of Steamworks and Magick Obscura - https://en.wikipedia.org/wiki/Arcanum:_Of_Steam...

Yes, that forgotten RPG game from creators of Fallout 2.

So which pros would have this new engine?

  • Multiplatform - Not only, that the new engine would allow us to run the game on new OS without a problems, but you would be able to run it on other platforms too, such as Linux, Mac and mobile platforms as well.
  • A new and better battle system - the original engine was quite buggy.
  • Coop and multiplayer modes - The engine is build on client-server architecture.
  • Heavily modding-friendly. You could literally edit anything by hand, no need for fancy and hard-to-use tools. Add your own UI widgets, edit scripts and game logic whenever you want.
  • A new in-game map and object editor - No more WorldEd.

And much more...

Don't worry, this is not a some kind of enthusiastic nonsense. Everything was planned almost a decade ago. The project originally started back in 2009. However, due lack of support, the project was stopped in 2012. At that time, the OpenArcanum was already in development for 3 years and I had a robust and working engine written in C++.


Now, the whole game engine was rewritten to JavaScript to speed up the development progress, all the game assets were converted to modder and web friendly formats. And now it's time to finish the game.

With your support, I would be to finish this project soon, so we can play Arcanum game again and add new quests, maps and anything we wish.

If we raise enough money and reach at least half of the the goal, I would be able to finish the missing features and release first version of the new engine within a few months.

Want to know more about OpenArcanum or anything Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/

With your support, I would be able to finish the missing features and release first version of the new engine within a few months, i.e. before Q3 2018. Then we can all happily play Arcanum again and add new quests, maps and anything we wish.

Here is a preview of current progress, the early version of the new engine, running in Electron under Linux.




Rewards

Thank you. Any support is highly appreciated. Even a 1 buck can help to support this project.

0 Backers

In-game Thanks. Your name will be Thanks section in the game.

1 Backers

Rest in peace. Your own tombstone (RIP) on graveyard in game, with your name and text

0 Backers

Eats you! Your own in-game critter/monster at location of your choice.

1 Backers

You in the game - Your own in-game character - shopkeeper, outside the city of your choice

0 Backers

Play sooner. Everything above, plus exclusive access to Alpha and Beta releases.

0 Backers

Organizer

Donors

  • Guest
  • Donated on Apr 09, 2018
  • Smile! Jesus loves you!

$15.00
  • Stefan Kreuzwieser
  • Donated on Feb 12, 2018
  • Arcanum was a part of my childhood! I hope future generations can still play this wonderful game!

$5.00
Oct 31

A new UI on the way

Update posted by Libor Gabriel Max at 09:20 am

Here is a quick preview of UI in OpenArcanum. As you can see, it uses modal windows and almost everything has been cloned from Arcanum's UI. That was probably the hardest work. There are dozen custom components and everything is fully customizable.HTML5 + ES7 + Ember.js baby! I have developed. . . . .

See update
0
Oct 31

Let's continue...

Update posted by Libor Gabriel Max at 09:20 am

Hello everyone :)I want to let you know, that the OpenArcanum is still being developed.We took a pause for 6 months, to collect some finances for the development.You can expect a new progress report this week.Have a nice day,CryptonP.S. Our new website is now http://arcanum.rocks

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0
Feb 12

Preparing physics engine

Update posted by Libor Gabriel Max at 02:25 pm

I'm currently preparing OpenArcanum for integration of physics engine. Boucing arrows and bullets anyone? :) What would you say about new physics-based quests like those in Half-Life 2?

See update
0

Donors & Comments

2 donors
  • Guest
  • Donated on Apr 09, 2018
  • Smile! Jesus loves you!

$15.00
  • Stefan Kreuzwieser
  • Donated on Feb 12, 2018
  • Arcanum was a part of my childhood! I hope future generations can still play this wonderful game!

$5.00

Followers

2 followers
Greg Campbell
Stefan Kreuzwieser
US$20.00
raised of $2,000.00 goal
1% Funded
2 Donors

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