Horde Avoider: Tower Defense

Fundraising campaign by chokosaki
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What is Horde Avoider: Tower Defense?

HA:TD is just what the name implies: a tower defense game that has you avoiding the horde. As guardian 3.1.3, you, the player, must construct upgradable towers and avoid the oncoming alien horde while luring them into the range of your towers in what is essentially a deadly game of cat and mouse.

Why tower defense + avoider?

While I am a big fan of tower defense games I always felt there was something lacking.  On average, there's little excitement to be had (in fact, I used a tower defense game for a few months as a sleep aid....and it worked!)  Avoider/bullet hell/twin stick shooters, on the other hand, are full of excitement but (with rare exceptions) lack any kind of depth.  HA:TD remedies both of these problems by introducing the urgency and frantic gameplay of avoiders to tower defense games and adding deep, TD level strategy into avoider games.  So, hypothetical questioneer, why not tower defense + avoider?

Features of Horde Avoider: TD....

  • 9 levels of increasing difficulty
  • 45 challenge levels
  • Achievements
  • Skill points allow for permanent upgrades that carry over from game to game
  • High scores
  • Tutorial
  • Numerous music tracks that blend and change from wave to wave to keep things from getting too repetitive.
  • Medals and titles: earned from completing certain tasks.

What is funding for?

The funding for HA:TD will be used in the following ways:

  • Hiring a composer/musician to make the beats for the game.
  • Paying licenses for various sounds that can be heard throughout the game.
  • Developing version 2 that will later be ported to home consoles (via indie develpment portals).
  • Website hosting, management, and development.
  • Marketing.
  • Adding more content by collaborating with professional programmers.

Who am I?

I'm Richard! 

More than that, I'm a American teacher currently teaching ESL students in China.  While I love my work, being in China and away from most of my friends and family has given me a LOT of free time.  Since I didn't want all of this time to go to waste, I began branching out over the last year and decided to do something that I had dreamt about ever since I was but a young lad: make a game.  It seemed like a far fetched dream in the beginning, but over the course of production I have seen a simple idea, born from a glitch in a failed expirement, come to fruition.

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